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Tuesday April 11, 2006

These are the end times: Oblivion on a Mac




We didn't initially get around to trying out Apple's Boot Camp [the official app that enables you to install Windows XP on an Intel-based Mac], as we were smarting slightly that we'd just the day before sent an issue to the printers containing a tutorial on how to use unofficial means to achieve the same effect.
Now we have, however. And it's incredibly simple to use - disc partitioning has never been less scary. Our major intent for the expirement, however, was to investigate how well games run on the now-subverted 2Ghz Core Duo Mac Book Pro we've got in the office. The only available drivers for its ATI X1600 are fairly rudimentary, so Oblivion didn't exactly run smooth as silk. But with most of the settings dropped to low, it was more than playable. We feel dirty for having played out the reclamation of Kvatch on a Mac, but it does open up a whole load of talking points. Will it be OSX or Windows that contributes most to Apple's future? While OSX does have its benefits, Windows is certainly the more established platform, so flogging designer hardware that supports it makes a certain financial sense for Steve Job's achingly hip Californian outfit.
To put it another way - if we were going to go out and drop £1500 on a laptop right now, knowing that the sleek and powerful MacBook Pro can, in theory, handle every Windows application and game we want would make choosing the right model a very, very tough decision.

++Update++
Curiously, it turns out ATI's 'Chuck' patch (the one that enables AA and HDR simultaneously in Oblivion) cheerfully installed on our MacBook. We're not fool enough to try running the game like that on an X1600, but what it does mean is that the Mac is now running the latest ATI drivers rather than the hobbled antiquity suppled by Apple. We've seen a noticeable performance boost in both Oblivion and Quake IV as a result.


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